Forbes: “Starfield is the first Xbox exclusive for a long time to touch the PlayStation fans”

It seems that many Xbox owners believe that Microsoft is long for thinking about how to approach high -quality games and their marketing. This does not mean that the quality of past games was better or worse, but it is obvious that for many years there has been a gap between the fact that users perceive games compared to PlayStation.

And now, with the advent of Starfield, one of those games that can influence the industry appeared on the horizon. The scope of what Bethesda created in this game, just giant. And the point is not only how well it is made, but also in the number of options, dialogs and design. It is felt that this is the game that will determine the generation. It seems that Forbes employees also quickly realized what this game is capable of. It may turn out that this will be one of those games that are very painful to lose in the war of exclusives.

According to Forbes employees, who, like the IGN, have already seen the game with their own eyes and, perhaps, even tested it, this game will become a turning point, given that it is easy to extrapolate the success of Fallout or The Elder Scrolls for a new project.

Of course, there is no guarantee that Starfield will be of high quality or that the launch will go smoothly. But the likelihood that it will be of high quality is great, given the influence that the last few parts of Fallout and Elder Scrolls had on the industry, and this is not some kind of wild multiplayer MMO experiment as Fallout 76. It seems that this is the biggest and ambitious game Bethesda, with a rather large margin.

It seems that PlayStation gamers did not often find themselves in such a situation. More precisely, for many years. When they miss a really large -scale game that is not available on their most popular console.

It’s the same as imagining Skyrim, which for 12 years has been sold by a circulation of 60 million copies that have not reached the PlayStation. Fallout 4 was sold by a circulation of 12 million copies in 24 hours in 2015. Starfield will not show this level of sales, because it will be offered on the first day at Xbox Game Pass, although it has already headed Steam charts thanks to preliminary orders.

The authors of CITIES: SkyLines 2 recognized performance problems, but they will not postpone the release

The developer and publisher of CITIES: SkyLines 2 admitted that the performance of the game leaves much to be desired, but insist that they will release the long -awaited urban planning project on a PC, as planned, October 24.

The developer of Colossal Order and Paradox publisher published a joint statement for fans remaining concerned after Cits: Skylines 2 increased the minimum and recommended characteristics.

CITIES: SkyLines 2 is a game of a new generation, and, of course, it requires certain hardware requirements. Despite this, our team tirelessly worked on creating the best conditions for the game, we did not reach the indicators that we counted on.

Although it is very unusual when the developer warns about the performance of the upcoming game, Colossal Order said she made such a decision because "We always believed in transparency".

Despite the possible problems with performance, Colossal Order said that it would release CITIES: SkyLines 2 next week, which corresponds to the current release date.

We still believe that for the long -term perspective of the project, release is now the best way out. We are proud of the unique gameplay and capabilities of Cits: SkyLines 2, and we sincerely believe that it offers excellent experience that you will like.

Colossal Order said she would "Constantly improve" game in the coming months, "But we also want to justify the expectations of performance to the upcoming release".

We strive to ensure that CITIES: SkyLines 2 should like as many players as possible, and we strive to fully reveal its potential.

In an additional note for the press, Colossal Order explained its position.

Colossal Order and Paradox are 100% aware that Cits: SkyLines 2 requires high-performance High-end, and they want players to also know about this. They are going to continue working on performance as reviews from players from around the world arrive, but the game is not delayed, and therefore players should remember the recommended characteristics.

Paradox and Colossal Order FAQ admitted that some PC Gamers will experience performance problems. "It all depends on the configuration of your PC", – Representatives of the company said. "Someone will have problems, someone does not have. It also depends on how high the graphic settings are compared to the hardware".

Last month, Paradox and Colossal Order postponed the output of the CITIES: SkyLines 2 from the launch planned for October for the spring of 2024 and returned the money to those who placed a preliminary order.

Meanwhile, Paradox said that modding will be available in Cits: SkyLines 2 shortly after entering the PC. When the game goes to the consoles, console players will also be able to use assets mods, which means that CITies: SkyLines 2 will become one of the rare video games that allow the use of cross -platform mods.

However, Cits: SkyLines 2 will not support other platforms such as Steam Workshop. "We decided that our platform would be Paradox Mods, as it allows us to have cross -platform compatibility with mods", – It is said in FAQ. "We also wanted fashion to be more easily accessible in the game, which we did with Paradox Mods".

Valve warns the Counter-Strike 2 readers on the first day: we will come for your accomplices

Listen to Counter-Strike 2 players: Valve released a warning that not only cheaters would be severely punished in the form of permanent banks, but also "accomplices" They will also be punished. What does it mean? We still have to find out from Valve, which, perhaps, intentionally does not disclose the details of this aspect of his anti-shack program in order to avoid bypassing bypass.

The warning appeared in the form of one line in the notes for the release of Counter-Strike 2, published yesterday on Steam. The very first line in the section "Matchmaking" reads: "If one or more party members are found guilty of cheating and permanently banned, all their accomplices (Orig: Associates) will be punished by the loss of the rating of the profile and rating CS".

The problem of cheating in Counter-Strike exists almost as much as there is Counter-Strike, both among ordinary players and on a professional scene. Over the past years, Valve has done almost everything possible to punish and dump the cheaters, and in Counter-Strike 2 she immediately took a tough position, refusing people convicted of CS: GO, in participation in the beta version of CS2.

But the new CS2 policy leaves one big question open: what exactly is "accomplice" in this context? Anyone who regularly plays with a caught chiter, or the one who accidentally gets into matches with Chiters? Or it could be someone who just ended up in the wrong place and at that time – was paired with a guy who seems to be a very good player, but actually uses khaki? "Accomplices" – so vague concept that it is impossible to unambiguously say about it. Perhaps this is done specifically – so that the players do not risk it, not knowing exactly where and how the Banghammer will fall, but this way to control the huge audience of CS2 seems inaccurate and troublesome.

The threat of punishment is not the only new way by which Valve is trying to wean players from cheating in CS2: in Premier mode, in which players compete based on the rating on the map, "Players with a very high CS rating are prohibited from playing with accounts who do not have such a rating".

Yes Yes. This game is a bunch of cheaters

A bunch of mother’s battleships for pixels, outs of one word, they also fly to a ban with inventory of 1kk and more, and also because of the cheatics)

And behind all your relatives))

Up to 7 knee curses I will apply xd

MB, ACITIONS – Those who were in Pati with Chiter

Why do you think so?

The warning appeared in the form of one line in the notes for the release of Counter-Strike 2, published yesterday on Steam. The very first line in the section "Matchmaking" reads: "If one or more party members are found guilty of cheating and permanently banned, all their accomplices (Orig: Associates) will be punished by the loss of the rating of the profile and rating CS".

Pfff. This is an ordinary old EMA of all FPS juster. What a game with "dishonest" The player will answer everyone in the match.
If you read it in your team – either you boil it, or leave it yourself. If you continue to play a round with a chiter in a team, you get a ban as an accomplice.
The same applies to Baguza and exploit.
If you see a violation, I must convey and leave the match. Continuing to play – share punishment.
There is nothing new. This is a long -hazardous practice. Moreover, not only in shooters. And in MMO this is practiced.

When I was captured in captivity 2 EU – everything was extremely fierce there in this regard. So he played for a pilot-tank and shot from one "hexa" another.
The reason was banal. After the closure of the English captivity – Chiteri poured out to Europe. The game, which was promised 11 years of support and e -sports was blown up in a week with all this. Well, the inconspes to "save" The situation began "linked" ban everyone. I mean. The entire Continent card is a certain size "Hexes" And each such hex – a dynamic database fixing fighters on a particular battlefield.
Tob you, there is a fight for "Biolaboratory" – One database of players. If someone with BL took off to the neighboring fort to cut off the connection of BL with the enemy warpheit, he is discharged from the BD of the Biolaba and fits into the database of her fort and so on.
Well, the outfits began to honor who played in what battle and just banks the people. If you, if 100 players were shooting up for the biolaba, all 100 will go to the ban, as there were 1 cheater or hacker among them. And so the game is fiercely empty. Now in the peak there is only 300-400 players in total. And then when there are events or updates. From past epic battles 200/200 or more, there was no trace left.

And I’m a tanker-tank and I do not care. If they storm bilaba, I get up so that you can throw high -explosion in the door from my hex with a canopy. If a technical platform, I get up so that a canopy flies into the opening between the gate. Power station – to throw out the landmakers to the generators of power fields and the upper hatch so that they do not bypass from above. And so I played on the tip of the Timmates. I haven’t seen where to fly. I was stupidly reported by communication and I took the amendment. As a result, he survived all this. But then it became not interesting to play stupidly. No online, and they stopped fighting the cheat. Nerfs, Nerfs, Nerfs and all more with them.

Stranded: Alien Dawn will receive a major update next week

A large new update of Stranded: Alien Dawn was announced the next week, and it will bring a number of new materials for the Survival Survival simulator of aliens. You can explore a completely new region full of unique flora and fauna, as well as use new mechanics, tools and much more.

Stranded: Alien Dawn went on sale in April, and has been in early access since last October. Now the developer of Haemimont Games is looking into the future, releasing the first major patch after starting the game, which is really quite large, largely thanks to the new Saltu region.

According to Haemimont, these are thick arid jungle, populated "diverse flora", and "new and exotic animals", specially adapted to the conditions of the jungle. A year in Salt is divided into humid and dry seasons, but there is no cold weather, which means that food will decompose faster and you will have to cool the survivors.

In addition to the new jungle environment, the update of Stranded: Alien Dawn will bring new mechanics that you have to compete. First of all, these are new flags of territories and working zones that will help you distinguish between zones where survivors can or cannot move. You can appoint survivors to certain areas, change their behavior depending on the environmental factors and much more.

New mechanics "The instruments of the survivor" also debut in this update. Now your survivors will have tools, including a set for survival, various tools for harvesting and trees, signal missiles, as well as a respirator for events associated with toxic ash. A new survivor with treatment skills is also added, which should perfectly supplement the dangers of the region Salta.

The exit of the update is scheduled for June 29, and on June 28, a live broadcast will take place on which Haemimont will tell you about what awaits you.

Silent Hill: Ascension acquired the release date

Currently, the development of Konami has several Silent Hill franchise games, including both new games and a remake of everyone’s beloved Silent Hill 2. One of the most striking projects is undoubtedly Silent Hill: Ascension, which is described as an interactive streaming series.

And now, thanks to the game page on the game on which the preliminary registration that has appeared in the Google Play Store, the players finally have information about the date of the project: Silent Hill: Ascensions will be released on October 31, and the first episode will appear just to Halloween.

According to the developer, Genvid Technologies, Silent Hill: Asceence is "A unique combination of streaming shows and video games, where viewers can affect the fate of the characters, worlds and stories that they love".

"The series talks about several main characters from different parts of the world, who are tormented by new and terrifying monsters Silent Hill. These monsters, hiding in the shadows, threaten to absorb people, their children and entire cities, since they are drawn into the darkness with recent killings and long -suppressed fears and guilt".

In Silent Hill: Ascence will be presented "Daily plot scenes where every day will differ from another depending on your actions and the choice of the audience". As the plot develops, the audience will be able to decide which of the characters will survive, who will be redeemed or convicted of their actions, and who will face terrible consequences. Follow the episodes of Silent Hill: Ascension can be both through the browser and in its own applications for all platforms, including mobile and consoles.

According to the insider Dusk Golem, Silent Hill: Asceence can be downloaded and watched for free, and monetization will be carried out through a subscription similar to the one on Twitch, where subscribers receive emoji, cosmetics and other bonuses.

Ascension – the first of the new Silent Hill projects announced by Konami. NoCode studio is working on Silent Hill Townfall, published by Annapurna Interactive, Bloober Team (The Medium, Layers of Fear) – over Silent Hill 2 remake, and Neobars Entertainment – over Silent Hill Fe, "a completely new story, the action of which takes place in Japan of the 1960s with the world, as beautiful as terrifying".

Phantom Liberty will improve Cyberpunk 2077, CD Projekt introduced a list of changes (updated)

Cyberpunk 2077: Phantom Liberty should be one of the most important premieres of this year. During the interview, several interesting things became known about what changes will offer an addition compared to the basic version of the game.

Phantom Liberty will present quite a lot of gameplay improvements that will be transferred to the basic version of the game. As the authors said:

The addition was a platform to improve the basic game. Our internal goal was to constantly balance production. This was expressed in the innovations in gameplay and in the perks. Now there are fewer perks, but they have become much more specific and powerful.

  • All the main, basic mechanics of the game were significantly processed or updated.
  • The complexity curve is different, the levels and luts are different, the types of enemies were processed for a greater variety.
  • Updated user interface.
  • A new, sixth attribute, biochip will appear in the addition, for example, there will be new skills for the blades of the Mother of God. To pump this attribute, you will need biochip glasses that can be found in Dogtown.
  • Significant gameplay improvements will also be implemented.
  • These include battles on vehicles – the player will be able to shoot, sitting behind the wheel of a car (by directing weapons through the windshield or windows), and on some machines their own weapons (gatling machine gun/rocket) will be installed). You can use your katana on motorcycles.
  • Artificial intelligence was also improved.
  • One of the main fruits of AI improvement will be a strongly improved police system that will make battles more interesting and believable.
  • In addition to the main and side missions, the game will have a lot of minor tasks, as well as courier orders. Or for example, random cache will fall from the sky that need to be taken. However, to get them, you will have to participate in races. The world will also be enriched with many new secrets that are waiting in the wings.
  • Mom Wells will celebrate all the Night Cuts that you can hide. At the same time, you will need to fulfill certain conditions, for example, hijack without damage while you are persecuted. There will be many options for this task, for example, you need to pursue the car and hack it remotely to steal.
  • Cars can no longer be bought from fixers, as in the basic game. Instead, mom Wells has a site in the game where new cars will be added – and some of them are equipped with weapons.

Creative Director Pavel Sasco said that "There are very few systems that we have not changed or updated" and that they just need to leave the game in great shape. "We need to make sure that it will be accepted as well as possible".

Cyberpunk 2077: Phantom Liberty will be released on September 26 on PC and consoles Xbox Series X, Xbox Series S and PlayStation 5.

Metaphor: Refantazio seeks to become a “third pillar” for Atlus and is at the finalization stage

Over the past few weeks, we have not missed large announcements and updates of the games, and one of them, in particular, caused a lot of noise – MetaPhor: Refantazio. The epic role -playing fantasy game, created by the creative leaders of Persona 3, 4 and 5, is positioned as the next large ATLUS franchise, and fans of the Japanese company are looking forward to its exit.

In a recent interview uploaded by Atlus, the director of Katsura Khosino said that the team of developers of fantasy role -playing play hopes that the game will become "the third pillar" For Atlus along with Persona and Shin Megami Tensei.

After the worldwide success of Persona 5, I think, many people think about Shin Megami Tensei or Persona when they recall the two largest RPG ATLUS franchises. We wanted to create a third support for the studio with this game, creating a large -scale epic role -playing game in the style of fantasy, which we had never done before.

Of course, the expectation of this moment was long: for the first time the game was announced as Project re Fantasy back in 2017. However, Atlus said that the launch of a fantasy role -playing game is scheduled for 2024 – although it is likely that it will have time to go out at this time?

According to the gamer director, this is quite likely. In a recent interview uploaded by Atlus, after the story about the plot and setting of the game, as well as how it combines fantasy setting and modern aesthetics, Khosino also presented brief information about the development of the game, confirming that the Studio Zero development team is currently located In the process of finalizing the game.

As we continue to polish the game, we will disclose new information. "Please look forward to new news from us.

This, of course, is a rather brief information about the development, but, given the fact that Studio Zero switched to the development stage when it is focused on polishing the game, we can assume that the main part of the development cycle has already been completed. Let’s hope that this means that the game will really be able to exit in 2024, as expected.

When this happens, Metaphor: Refantazio will be available on PS5, Xbox Series X/S, PS4 and PC.

Insomniac Games improved costumes in Marvel’s Spider-Man 2 due to leakage

A few weeks before the official release of Marvel’s Spider-Man 2, the largest leak was held on the Web, which opened all the costumes for Spider-Man. The authors of the game from the studio of Insomniac Games quite modestly reacted to this, advising the players to beware of spoilers. But it seems that it was the leak that greatly influenced the output of the first update for the action even before its release. As it turned out, the developers managed to process some costumes.

Gamers who gained early access to Marvel’s Spider-Man 2 shared new screenshots from the game after the release of the patch. Judging by the images presented, the update was devoted exclusively to the costume of the main character. Some problems with details were fixed, and some outfits as a whole received a significant improvement.

As gamers note, all changes in costumes suspiciously coincide with what many criticized the game, seeing merged screenshots. Probably, the developers from the Insomniac Games carefully monitored the audience’s reaction to the leak and tried to correct the controversial moments to the release of the game.

Marvel’s Spider-Man 2 will take place on October 20 on PS5.

Even with the correction of this, many fell in love with this costume due to good rich colors and large lenses, and then everything is in the wire

This costume was waiting the most, but he upset me, some kind of lenses are not the same, they are even some kind of shrimp, and the spider on his chest should be black, and not white, then Orig threw off

But there are fans who made a mod on the NFP from the 2nd film Andrew Garfield, and this mod on the costume looks the same as in the film, but what the expanses did, 💩

I will even give an example that there is another mod for 1 part of Andrew Garfield, even there it is obviously visible where the mod is, and where they made the heads, I’m just in full 🤬

But I will still play for this costume, even though he didn’t go to me that they had done, I just find myself too much at Andrew’s suit

Where is the white spider? The same screenshots with different lighting. You are not a color blind by chance?

Sorry, apparently I’m blind and I can’t cure where the black spider is where the white

I just had the appearance that many costumes from films, many costumes in the game are not at all like what it looks in the film, so I find myself so strongly to the suit, excuse me, t.I wanted him to look like exactly exactly

I apologize, you ever heard about reflexes and glare from light on objects of objects? There are such concepts in the 3D graphics and in the properties of materials in particular, as Metallic, Specular and Rounness. It is they who are responsible for the quantity, quality and dispersion of the reflected light from a particular material. If you are straight in very simple words, then in the game the logo is more "glossy", what is necessary. Therefore, it looks "Not black", For there is excessive glare. This can be corrected literally with one slider. But, given the nature of the glow of the glare and the incorrect shading regarding geometry, I dare to assume that they also moiled with a map of the normals. This is more difficult to correct. In any case, you need to look in dynamics. According to the shakal shines by eye, such things are difficult to isolate and understand what exactly is wrong.

According to fans, the first Fable is one of the best role -playing games in history

Fable is a fantasy series released on the first Xbox, which, apparently, in the near future expects a full restart. After the release of the old parts, the next part was also announced, which is still in development.

And according to the GamingBible portal, in fact, the original Fable, created by Big Blue Box Studios and released for the first Xbox in 2004, is still in the hearts of fans. In the Reddit group, fans shared their love for the game, which came out almost 20 years ago.

In the original Fable there was one of the most beautiful atmospheres, ”wrote the user ExtraterRestrialsoul, starting a discussion in this topic. I know that Fable is not an perfect game, but I like its atmosphere and medieval setting. The artistic direction distinguishes it from all other role -playing games. I think an important role is also played by the defiant and magical soundtrack. The game has a huge charm. I really hope that they will not spoil the new Fable game, because the original occupies a special place in my heart.

Original Fable – one of my favorite Western role -playing games. Arena zone is my beloved, ”answered Redxiii1888.

I completely agree, the original was a fabulous atmosphere, which is simply indescribable. This made the world an interesting place for research, even if the gameplay was a little boring. Elementary, – wrote singh853.

Fable was one of my favorite games, and the quest of the dark -collapse of the leadership of the merchants always made me be nervous, ”said Hamncheese.

So far, the new Fable does not have a release date, but we know that it will be released on PC and Xbox Series X | S. In addition, PlayGround Games has already told her fans that they were not tolerated to show them "All the wonderful that they created".

Yeah, the sincere game turned out.

Then they are fans. But what would not be said to this?

The same, I’m not a fan, but I think that Fabeel is very unique and interesting RPG

Not fans will again lick shit 3

Like not a fan, I will say that Gothic is the best role -playing game

how not a fan I think The Sims is the best role -playing game

But they were in vain. In the sims, the roles are very well worked out

There was just what he expected to see Legashi in Hogwords, but alas, they didn’t bring it there. Namely, the fact that at the beginning the hero is a small stellar who lives his carefree childish life. Then he grows up and goes to school. There he studies his first skills. Then growing up again and now he is a young man, passes an exam on an adventurer and embarks on wanderings, perform quests. Then he is put in jail, he runs out of it, being already a yellow person. Then a little more wanderings and Makhach with the main boss. Then you can put on his mask yourself and become a villain or throw it out and remain a hero. Yes, the game does not have a huge now fashionable Openvurld, but she does not need him. After all, the majority of the people in real life live their life, without leaving beyond their Mukhosransk, moving their body between several locations. Kindergarten, school, university, work, grocery magazes, house. And so to the very end. And the first plot is just about this, about the living of the usual life of an adventurer in the fentassian world. And it was this concept that she took. Because games with such mechanics can be counted on the fingers.

After all, the majority of the people in real life live their life, without leaving beyond their Mukhosransk, moving their body between several locations. Kindergarten, school, university, work, grocery magazes, house. And so to the very end.

But this was now a shame 😢

And there was also a lamp and cozy atmosphere in it. Before that, this is only in Medievil on the first dog.

This is about the running skeleton? Dene Fortescue?

Yes. Much later, I found out why Fabel gives Medievil so. The soundtrack wrote the same person.

In the sense of the same? Medievil Paul Arnold and Andrew Barnabas wrote, and to Fabel a certain russell shaw which I do not know by any other games

Damn for sure. And where did I get it from?

But the music is very similar.

Took place on PSP in 2007)))

I read the news and I just remembered the music from the game).

Look, this is the famous Kuroshchup! You, like, feel the chickens?

Fabel is one of the best games of all time for me, periodically all the parts I am inverse

1 fable is one. Did not do more such games.

Unique fairy -tale RPG, rethrite only that with industrialization the series has lost this fairy tale.

Yes this is true. 5 times played in it

I remember was very impressed after passing 1 part and hoped that their ideas were evolving, and there would be many more masterpieces. I represented how the topic with the birth and growth of the hero (from a baby/child to an adult hero, and then the old man) would improve even more in the new part. I hoped that in the future they would release something like this:

– Ideally, I saw how the player creates an approximate character, which then grows and develops depending on the actions of the player. We get a baby that grows every game year.

– You can skip and miss years or try to do a maximum for each year of the hero. Extend the years of life with elixirs or get old.

– The physique of the hero changes depending on the characteristics and affects his actions in battle. For example, pitching in armor so that it was difficult (almost impossible) to knock down, but it would be more clumsy, and dodger, on the contrary. Or create a magician who prepares in advance for battle with the help of spells and works out the strategy ahead of the drill (harvesting runes-traps in advance, or from afar, a large badabum is cast).

– Scars from battles. Can be removed with elixirs or leave. I would also add cuts off with subsequent prosthetics or restoration using expensive magic/elixirs).

– The world and NPS are also changing over the years. Ideally, the seasons would have changed..

– The player is provided with a big open world (as in Gothic 3, The Elder Scrolls or something similar).

– Improved compared to 1 part of the battle system. Multiclite of the character.

– Mounts or vehicles.

– The level and characteristics of the hero do not affect his age, but affects the attitude of others.

For example, if you are wars with a powerful physique, so that the NPS is noted. Or if you are a magician. If you have a magician+wars, then it’s generally a different reaction.

As it would affect the battle. For example, your hero is higher than opponents of levels at 20-30 and you use something like skill mass agrais+an increase in attack ("The thirst for murder"). If you are much higher than others in level, then they begin to scatter or nervous in fear, someone can paralyze from fear, but if you are approximately equal or the enemy is stronger, then in response to this skill a strong enemy will only laugh. It’s not so difficult to realize all these mechanics for experienced developers, there would be a desire, but it will look very cool in my opinion.

I wanted to play something like that. But the foot went somewhere in the incomprehensible side, moving away and farther with each new part (until I finally parted with hope and scored a bolt on it), plus it is an exclusive cartilage.. = _ = Although today such a game, provided that the high quality of its implementation could be no worse than Baldur’s Gate 3.

And I remembered. I played a little in 3 part, but something she didn’t go and deleted something at all.

Diablo 4 players are already starting to enrage that Blizzard is constantly climbing with its nerfas, without offering anything useful

There are such ruins Erid in Diablo 4, a dungeon that was a great place for pumping thanks to the abundance of elite enemies. Throw it out of your head, because the ninth Blizzard update is a nervous dungeon, as a result of which the amount of spavna of the elite fell sharply, and you will have to work hard to get additional paragon points after the level of the 50th level.

Hotfix was released on June 12, and made changes aimed at "Standardization of the density of elite monsters that spawn in dungeons", to make sure that "No specific dungeon is clearly more effective for passing than others". In short, in places such as Erida, there will no longer be noticeable more elite monsters full of XP and Luta than in other gloomy holes Diablo. Fans, as expected, are not enthusiastic.

Sabredit Diablo 4 is already crowded with dissatisfied players: several topics devoted to complaints about patch were scored thousands of likes and various Reddit awards. One of the most popular is the theme of Audiorejectz, entitled "Racks, we run around the dungeons to get the level, because XP sucks everywhere!". In the message, which at the time of writing the article scored more than 5.7K likes and ten awards, Blizzard is criticized by the fact that instead of improving the alternative sources XP, Blizzard cuts existing.

Audiorejectz claims that the reason why Diablo players, especially solo, continue to return to XP farms like Erida, is, "that XP is in any other place, it’s crap, everything is simple". Further, the topic says that "World bosses, nightmare dungeons – all of them need Buff on XP" So what "It’s a shame when Blizzard makes the level more and more difficult, especially for player solo".

Judging by the number of likes, these moods are widespread in the Diablo community. The most popular comment by the user Recovery_water notes that "D3 went through the same thing, the players demanded more density, in the end they gave it in the form of rifts, and this turned out to be very popular". The subsequent comment from Entreric agrees with this: "This game has not learned anything from d3. We go through the same cycle".

Anger is not limited to one topic. A theme appeared in another place called "Stop lowering the density of mobs in specific dungeons! Improve the density of mobs in other dungeons!" From the user under the nickname Devious1 scored about 2.5k likes and a long stream of comments. STOIAN40 theme "Can Blizzard stop the nerd any fun/good dungeon in the game?" Sicked 1.7k likes, and a topic called "Enough nervous, start bragging" from Janus408 scored 1.2k likes. The topic dedicated to the announcement of the hotfix also represents the raging sea of ​​discontent.

The community of community is quite fair. It is unpleasant to feel that every patch of the game takes something from you, and does not add, and it seems that the understanding by the players of the game and its mechanics is punished. Maybe XP Fermes in the game and need some adjustment, but it would be nice if Blizzard provided some gingerbread in addition to the whip. Maybe in hotfix 10?