The release of the tactical militar-player Six Days in Fallujah took place
This year, games are released, which seemed to never see the light. Two months ago, finally debuted Dead Island 2, and today Six Days in Fallujah has become available – a tactical shooter, which many players have long written off accounts.
Developers expect that early access to Six Days in Fallujah will last a little more than a year. Console releases are also planned, but they will be released later. The developers did not specify when exactly, but their premiere seems most likely with the debut of publication 1.0 on PC. Translation into English in the game is not provided.
For the game Six Days in Fallujah, the road preceding its exit was especially bumpy. The game was announced fourteen years ago. Initially, the publisher was to become Konami, but the company refused to participate in the project due to disagreements that arose around it. The developers could not find a new investor, and the work was suspended. Production unexpectedly resumed two years ago. Today we will find out if it was worth waiting for so long.
The version that was released today on Steam will offer a cooperative mode for four players and a set of four procedurally generated missions. These tasks can be passed alone. Developer plans include new tasks and a plot campaign for one player.
I really thought this game will never come out. Still, she shows the US army in a not very good light (well, that is, in realistic, and not in Hollywood). The states are used to showing the whole world an open -type army that is perfect in everything and therefore in all games and films it always wins easily everyone. And then suddenly in Falluji collided with poorly armed "soldiers" Iraq army (what remains of them + militia and t.D.) and received from them on the teeth (serious rebuff). Disorder! The poor advertising of the US Army is obtained. It is not surprising that high -ranking US military officials at one time have actually forbidden to release this game. But in the end, the game still goes into release, although it was a bit. This is really cool.
However, it is a pity that in this game you can not play for Iraqi "Partisan", I’ll call them like that. And even more it is a pity that this game is the only such type (serious) about the war in Iraq. In fact, all the time that Iraq was in the occupation, the fighting did not stop. "Partisans" They did not allow the states and their allies to feel like the masters for all 20 years of occupation and constantly attacked them, then here and here. Material to create several good games about the war in Iraq above the roof in fact. But no one will make such games, unfortunately. States will not allow. We can say the release of six days in fallujah is a miracle!
The creator of Fallout spoke about a book that he would like to turn into a game
Fans of the action series-RPG Fallout often associate the Bethesda franchise, which has developed and published some of the most popular games, including Fallout 3, Fallout 4 and multi-user online game Fallout 76. But the person responsible for creating the original Fallout back in the 1990s still creates games – even if some of his loved ones still remain in his imagination.
Fallout originated in InterPlay, which developed and released the original game in 1997. One of the main architects of the original concept was Timothy Kane, who acted as the creator, producer, leading programmer and one of the main designers of the game. Kane is still working on games – he was a programmer at South Park: The Stick of Truth several years ago and was even a relative of the 2019 Outer Worlds, and recently launched his own YouTube channel to be to "tell stories about the development of games, including stories about design, programming, creating a team, working in developers and pitching companies to publishers".
Kane released a new video in which he discusses his favorite book in the fantasy/science fiction genre: "Prince of Light" (Lord of Light) Roger Zhelyaz. The action of the novel takes place on a planet colonized by the remnants of the Earth, where some people seem to have magical abilities, but in fact they use science to strengthen their mind and body. Being a game designer, Kane claims that he had a notebook filled with ideas about how to adapt the novel to the game. Kane explains: "I conceived it as a game from two parts", The first of which – "Very standard fantasy game", where you create a character and increase his level with experience. However, according to Kane, the game "will make you choose a specialization at some point" Upon receipt of skills, and when the player reaches the maximum level, someone from the heavenly city (idea from the novel) will turn to him, which, in fact, will make the player "the god of any specialization he chosen" by using "biological feedback, drugs and brain operations".
According to Kane, "At this moment, the game becomes completely different. She becomes a science fiction game where you raise your specialization to an incredible, powerful level". Kane added that in the second half of the game a player can even become an immortal. This idea sounds even more ambitious than Fallout, while Kane’s approach offers many interesting gameplayes and a unique strategy to keep the players after reaching the maximum level.
Kane himself seems to be a supporter of unique game ideas, even crushing about the dependence of the industry on sequels, remakes and remasters. "There is something incredibly exciting in creating something original", – Says Kane. And although he takes as a basis already created works, his idea sounds like something that we have not yet seen in an interactive narrative.
Rumors about the existence of a collection of remasters GEARS of War do not subside
In the latest Double-Barrel Gaming podcast, MR BoomStick XL also took part: the famous insider and creator of content spoke about possible video games that will be released on Xbox in 2024, and at the same time shared some interesting information about the GEARS OF WAR collection, which the most has been going on Different rumors.
Streamer contacted the last rumors picked up by one of the sources in the Xbox studio to inform Double-Barrel Gaming, and hence the whole community that "I don’t know if I will have trouble or not, but I have heard one thing, and it is as follows: I know a person who claims that I have seen games from Marcus Fenix Collection in action, and is ready to swear that they are real and exist 1000%".
GEARS OF WARCUS FENIX Collection, presumably, will include updated versions of three original games in which Marcus Phoenix is the main character. It is not known whether it will be full remasters or minor visual updates with an increased frame rate. For the first time, rumors about the GEARS of WAR collection appeared back in 2015, but these hopes were scattered before the end of the year. Since then, rumors have repeatedly surfaced, but have not formed into something specific. Nevertheless, according to the presenter of the podcast, work on the project is in full swing.
This coincides with the leakage that occurred at the beginning of this year, when the insider said that GEARS of War remasters are in development. Since then, the Mill of Rumors has remained almost silent, so fans will probably be happy to find out that the insiders still claim that this will happen.
The first game GEARS of WAR is over 17 years old, so it would be logical if the coalition or other studio remoded the classic game and its two continuations for modern equipment. It is confirmed that Netflix is preparing a movie on GEARS of WAR, which will most likely be based on Marcus Phoenix. Therefore, it is possible that Marcus Fenix Collection will be released simultaneously with a living retelling of the history of GEARS of War from Netflix.
Westerna Call of Juarez Gunslinger turned 10 years old and the authors shared concept arts and development details
Today, May 22, Call of Juarez: Gunslinger celebrates his decade. The game finishing a series of Western from Techland has become a memorable and unique project for developers.
Remembering the production period, everyone in the Techniland team unanimously emphasizes the unconventional plot and originality that accompanied the development. All also agree that it is still interesting to play the game, despite the past time.
"The fact is that at the very beginning the game should not have become what it turned out to be, ”says Camille Brown, a leading surrounding artist during the creation of Call of Juarez: Gunslinger. "It was supposed to be a detective game focused on the search for evidence. I remember that we created visualization under the code name Back to the West. It depicted a waterfall and a log house, and we began creating a plot on its basis. Rather, it was Krzysztof Noseck (producer) and Rafal Orcan (author of the game) began to invent the plot, mentioned Camil Brown.
"In the old Techland headquarters, we had a room that we called the bunker, since there were no windows in it, and it was very dark there. When I think about Call of Juarez: Gunslinger, my memories are returning to the time when Rafal Orkan and I sat there and pondered the plot. I, as a leading level designer at that time, collected all kinds of ideas for design and presented Rafalu plot, and he supplemented it with details. There, among cigarette smoke (although we smoked outside the office), we finalized the game script, recalls Adrian Sikora, who is currently the producer of the game.
"Work on Call of Juarez: Gunslinger is probably one of my best memories of Techland, – admits Peter Voitas, senior artist of levels. "We created this game according to the Scrum methodology, with great flexibility and making decisions from the team. We used analog methods, that is, we gathered every morning, holding sheets of paper in our hands, and recorded tasks. We acted very democratically. Each of us had high qualifications, high responsibility and the feeling that we are doing something that will ultimately get into the game, – adds Peter Voitas.
Tim Kane told how the legendary Fallout series got its name and listed other options
Fallout is one of the best RPG franchise of all time, but have you ever thought about how the developers stopped at its name? If so, then you will be happy to find out that we now have an answer: the creator of the Tim Kane series told how InterPlay Entertainment chose the name in 1996 – a year before Fallout: A Post Nuclear Role Playing Game.
"It is very difficult to come up with a name for the game. Especially for a new game, with new mechanics, new setting and new characters. You might think that there is a whole team of creative people who worked on it, and they can simply say: "Boom! I came up with the name". This does not happen", – Kane said, talking about the difficulties that InterPlay faced when choosing the name in the video on its YouTube channel. "It is difficult to come up with a few words that reflect the essence of your game". Kane also noted that the developers wanted to avoid the name with the subtext, which could be reduced to unsuccessful acronum or included in it too often used terms.
When Kane just began to develop Fallout, it was just called Test Bed – according to the names that he gave to various engines that he experienced. Then, when InterPlay received a license to use the universal role system Geneeric Universal Roleplaying System (Gurps), its name was changed to gurps. Only when the team began to create a setting of the game, the project received its first serious name Vault 13, that is, an underground bunker in which you start the game. But soon Kane realized that Vault 13 was not suitable.
I said: "If we someday make a continuation, we cannot call this game Vault 13, because what will be the continuation? Vault 13. 2? Vault 14? Another Vault 13? It was a bad name", – Kane said. "And then I said that we need to come up with something better".
Kane explained that the developers made a brainstorming, during which the team members were invited to offer everything that would come to mind. "I asked people to come to the conference room and just express ideas", – Kane said. "And I will say that I said: "No idea will be criticized", Although now I can criticize them", – He added.
Reading your notes "What to call the game", made in 1996, Kane listed all the proposals from this session with a huge grin on his face. Among them were "The vault", "Ground-Zero", "Survivors", "Warriors of the Apocalypse", "Radstorm" ("I think that was mine", – Kane said with a grimace), "Nuclear Winter", "Doomsday Winter", "After the Bomb" and many, many others. But among these names were Fallout. And although at first Kane did not like it, as a result, he fell in love with her after the founder of Interplay Brian Fargo (now the general director of Inxile Entertainment, who created Wasteland 3) gave her his approval.
"From time to time I had meetings with Brian Fargo, and I offered him that, in my opinion, it was the best in this list. I don’t think I mentioned Fallout. My programmatic brain then said: "Fallout? There is no Fallout, 80 years have passed, the ionizing radiation broke up", – Kane said, ridicuating his original opinion. "Brian returned the next day and said: "Why don’t you just call it Fallout? Great name, this word may not even reduce it". . And I didn’t like it, and I said: "Let me think".
"Of course, the next morning I woke up and said: "Fallout is really a good name". I offered his team. boom. Everyone liked it. . Fallout is a good short name. It reflects the essence of the game", – He continued. "You speak "Fallout", And you immediately think: "Well, this is probably a post -apocalyptic game. And, most likely, this is not a happy post -apocalyptic game". So Fallout is perfect. And it is from here that the whole series got its name".
All Fallout games, including Fallout 1, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout Tactics: Brotherhouse of Steel, are available on consoles and PCs. With the Xbox Game Pass Ultimate subscription, you will get access to most of these games on both platforms (Fallout 1, 2 and Tactics are available only for PCs).
The Russian studio announced a mystical horror entitled “Following one -eyed”
Perm studio Morteshka, known for "Black Book", Today I presented the trailer for her next game – "One -eyed famously".
This will be a mystical horror in the first person based on English folklore. It became known about the project last year, but the trailer and page of the game on Steam appeared only today. IN
The game promises research of the game world and the environment with the solution of puzzles.
The release date remains unknown.
Blekbuk was the same, let’s look at that
extremely passing game, suitable and does not smell.
Horors as a whole is a continuous passage, no matter where and from where and who.
Black Book – Awesome Game. Cool plot, characters, quests. Witcher on the minimum wings. I will also wait for this game and I hope it will come out at least no worse.
Identity in every similar game from English developers, more than enough. I want an interesting and non -cereal gameplay already.
Like in Call of Juarez ?
I love such games I remember playing a black book Awesome game reminded me of something
This game from the developments of the Black Book. Therefore, she reminded.
yeah learned the news after he wrote his comment)
It is immediately obvious that in the comments there were few people played their games and there are only two of them: the mooseman and the second is a black book
And both games are good enough and gloom is suitable for them
Where are my jokes about the fork and a difficult choice
One -EGG Twin – also sounds good))
You need to make Diablo according to Slavic mythology, go
Well, Papsuev is working on this idea now, something has already been announced with 1C together.
Do not wake up famously until it is quiet.
Was Cyclops a prototype of a dashing? Interesting fact: dashingly catching the blacksmith demands to forge himself a second eye, but he deceives it, burning the only one. But unlike Hero of Hellas: who left with impunity, famously catches the blacksmith at eagerness forcing him to grab the golden ax, after which he is forced to cut off his hand. Well, what was dashingly left without eye? Then the new grew up? Or maybe it was a giant MIMIM? Well, now whether it was even famously in Slavic mythology? According to legends: who are not confirmed by anything other than fiction: a dashing is an evil spirit in the form of a woman of giant growth. Although sometimes writers represent it in the form of a gnome, old women, or even a thin middle -aged man, dressed in rags, who is just enough to open the eye, how to happen to misfortunes. But again, this is no longer folklore, and nobody has no one to do with folk legends.
A failure confirmed by statistics! COD: Modern Warfare 3 rated below Redfall, Forspoken and other Cod series games
As the last act of its own stupidity before being acquired by Microsoft, Activision decided to stain Call of Duty’s legacy as no one has yet seen. According to internal reports, Activision refused the proposed continuation of Advanced Warfare and forced SledgeHammer to develop a new campaign for Modern Warfare 3 in just 16 months. Initially, many said that this was just an extension for the game of the previous year, but later it was turned into "Full" Offer for $ 70.
Now that the multiplayer has joined the singleplayer already in the game itself, the reviews of reviews are also received. Result? Call of Duty: Modern Warfare 3 – the lowest game in the entire history of the series. And not just like that, but with a huge margin.
Analyzing the ratings of parts on Metacritic, Forbes correspondents noted that the 2023 shooter received the lowest grades for the entire existence of the series. (The results are presented in reverse chronological order, from new games to the old ones):
- Modern Warfare III – 53
- Modern Warfare II – 75
- Vanguard – 73
- Black Ops Cold War – 76
- Modern Warfare – 80
- Black OPS 4 – 83
- WWII – 79
- Infinite Warfare – 77
- Black Ops III – 81
- Advanced Warfare – 81
- Ghosts – 78
- Black Ops II – 81
- Modern Warfare 3 – 88
- Black Ops – 87
- Modern Warfare 2 – 94
- World at War – 84
- Modern Warfare – 94
- Call of Duty 3 – 82
- Call of Duty 2 – 89
- Call of Duty – 91
It is noteworthy that Modern Warfare III (2023) took the 195th place from 199 in the list of the best games for PlayStation 5 in 2023 according to critics! The shooter was even behind such loud failures as Redfall (56 points) and Forspoken (64 points).
This really should be a alarm for Microsoft, which needs to deal with this IP and get away from the crafting of Activision, which produces more and more terrible annual parts only in order to sell at least something during the holidays. Scores slowly rolling to the mark 70 – this is one. And here "53" with estimates of 1.4/10 is almost a crime, and the one who gave permission for this in Activision should be fired and replaced as soon as possible. Was it Bobby? Most likely it was Bobby.
If we talk about the reaction of the players to the game, then they were outraged by the fact that this, in fact, is a small addition, which is offered at the price of a full -fledged blockbuster. In addition, the game has a very short plot campaign with boring missions, mediocre zombies-mode, and not all customers liked the innovations in the multi-user mode. At the moment, only 28% of buyers recommend the game on Steam.
Developers Star Wars Outlaws talked about the development of the plot and ending
Ubisoft Massive has more detailed information about the history of Star Wars Outlaws, which, as you know, occurs between the films “Star Wars: the Empire Replies Blow” and “Star Wars: Return of the Jedi”.
In an interview with Game Informer, the director of Star Wars Outlaws Navid Havari said that the team is developing a story so that it fit into the General Universe of Star Wars, but also told its history. story. Solutions play a no less important role here than commitment to a heap.
“For us, it’s all about the authenticity and transmission of history, which fits into the Galaxy of Star Wars and a wider story of generations, the development of which Lucasfilm spent decades,” Havari said. “As for the options for dialogue, they will in a certain way affect your game experience, in particular, on the reputation of Kay”.
Ultimately, it also affects the final, although Havari did not specify how many endings there will be. Again, the emphasis is on the authenticity and importance of everything that ultimately fits into the general history of Star Wars.
“For us and Lucasfilm Games, authenticity is of paramount importance, so we must make sure that the story of Kay fits into the huge Galaxy of Star Wars. The ending itself, in our opinion, has certain key points that had to be achieved. This change is associated with a system of reputation, so each player will have his own profile of his reputation in different syndicates throughout the game, and you will see how this is reflected throughout history ”.
The action of Outlaws unfolds between the events of “Star Wars: the Empire is responding to a blow” and “Star Wars: the Return of the Jedi” at a time when the Galactic Empire tirelessly seeks to cause a final defeat to the alliance of the rebels. In it, Kay will take on the risky and useful missions of the criminal syndicates of the galaxy while she is looking for funds to start a new life.
Cits: SkyLines 2 developers want to speed up the release of patches for the game
The sequel of the popular urban planner from the Colossal Order studio was not the best. According to many fans, the game was released too quickly, since its optimization left much to be desired. However, thousands of negative reviews and players about the technical condition of CITIES: Skylines II are not indifferent to developers, so they want to correct this situation as soon as possible.
COLOSSAL ORDER Director General Marina Hallikainen published a message with information about improving the technical condition of the game. The message summarizes the first patch that was released for Cits: Skylines II last week on Steam – now it is also available to players owning the game in Microsoft Store and PC Game Pass.
It includes a change in the level of detail, thanks to which the game now renders less detailed objects, when the camera is at a great distance from them. The message emphasizes that the developers will continue to improve this aspect, as well as related passers -by and their teeth. The problem of meaningless rendering of full models of characters, regardless of the distance to the camera, was marked by fans of products some time ago.
The patch also eliminated other problems that affect optimization (including related to fog), and several errors leading to the flights of the game.
In the near future, another patch will be released, designed to improve the performance of Cits: Skylines II. In addition, they have plans for the future:
- fix the error with the display in the interface of information about admission to college;
- eliminate the problem associated with the abandonment of residents of their dogs;
- Introduction of corrections for garbage and trade.
As noted by the CEO of Colossal Order:
We will have to see how to speed up the process of installing patches so that the players do not have to wait for these important corrections longer than necessary. [. ] Improving performance and error elimination is the most important things at the moment.
The developers, apparently, are very serious about the patches for CITIES: SkyLines II, with the help of which they probably want to satisfy the requests of those who have already acquired the game, as well as attract new players. About when exactly the next update will be released, so far nothing is reported.
The development of Final Fantasy VII Rebirt help Square Enix reopen the series of the series
After a decade, an overly serious attitude to the Final Fantasy 7 remake of 2020 was a kind of return to the funny and cheerful charm of the cult series of JRPG from Square Enix. As it turned out, the work on the remake and its continuation of the Final Fantasy 7 Rebirth helped Square Enix again discover what the fans loved this franchise first of all.
In an interview with the Japanese publication Denfaminico Gamer, the developers of the Final Fantasy 7 Rebirth said that work on new games helped the company to realize the strengths of the classic FF classic games. After the Final Fantasy XIII and Final Fantasy XV has fallen failure, from the point of view of the community, the developers felt a certain internal need for the search for the spirit of the series, t.e. true strengths of the franchise.
When creating the games of the Final Fantasy series, starting with Famicom (NES) and ending with the PlayStation, we added all the strangest elements simply because we wanted this, ”says the old producer Yoshinori Kitase. Now, when the hardware is becoming more powerful, and the graphics are increasingly realistic, it has become much more difficult to insert crazy ideas, as in the past.
However, returning to the trilogy of remakes some more cute and funny ideas of Final Fantasy 7, such as the Claudian dressing segment or a date scene in "Gold saucer", The team realized that it was not necessary to delete all the most interesting from the series.
When creating this remake, we added quirks to the game, which, it seems to us, belong to the old days, and at the same time we show a realistic world, ”continued Kitas. In my opinion, keeping the balance between "a sense of reality" And "toy", We save "Spirit FF7". We can say that if we were focusing only on realism when creating a remake, we would eventually throw away many stupid elements. We save "FF7 fun atmosphere".
However, the uniqueness of FF7 has not changed plans to create new parts. So, for example, the last part of the series, Final Fantasy XVI, compared to the original, still makes a series of more serious, more western.
As hardware is becoming more and more perfect, and the development time takes more and more time, I still think that "FF is a game in which there is everything and everything, says the creative director of Tetsuy Nomura. We create this remake, striving "put everything in it", like good old times. This is possible only because we have an original FF7, as the basis for development".
In a word, the developers added what they wanted to the game and were able to do it, because they had an original FF7 as a starting point. Final Fantasy 7 Rebirth – this is not just a remake of the plot of the original game, but also the second part of the new approach to the narrative. After the first part is completed in the second, most likely, significant changes will occur, including the introduction of the head with Zak Fair into the game.
Otherwise, we recall that Final Fantasy 7 Rebirth will go on February 29, 2024 as a temporary exclusive for PlayStation 5.