Digital Foundry enthusiasts conducted a technical analysis of the console versions of Remnant 2

The console version of Remnant 2 fell under the magnifying glass of Digital Foundry, which has just published video analysis and comparison of the PlayStation and Xbox games from Gunfire Games, revealing various technical details.

The game created on the Unreal Engine 5 engine demonstrates quite advanced technical solutions, although some indicators of resolution and frame rate are not very convincing on almost all platforms.

Unreal Engine 5 mainly uses Nanite technology, which leads to the absence "loading of distant objects" in terms of detail, and rays and lumen trace are not represented here. For reflections, the Unreal Engine and SSR shades map are used, as well as the effects of occlusion; In general, the quality of the graphics is amazing.

Both PS5 and Xbox Series X provide 3 graphic modes. In general, PS5 seems to have some problems with graphic artifacts that do not appear on other platforms.

The resolution and frequency of personnel are almost the same on PS5 and Xbox Series X in all three modes:

  • Quality: 30 frames per second and 1296p
  • Balanced: 60 frames per second (as target) and 792p
  • Productivity: 60 FPS and 720p

All modes increase the resolution to 1440p due to the temporary super -sealing of Unreal Engine, which is obtained at the output of the game, but, as already noted, starting with lower resolutions.

In mode "Qualities" above the density of vegetation, better shadow and ssr, and balanced and
mode "Performance" look very similar, although in the latter case problems are noticeable. In PS5 and Xbox Series X in a balanced mode, falls of up to 40 and 30 frames per second are observed, and in the performance mode there are no V-Sync and breaks are observed for the entire screen.

The Xbox Series X version is the only one that in the 120 Hz console is capable of exceeding 60 FPS, while on PS5 120 Hz mode and stuck on 60 FPS. VRR in any case, it seems, does not work properly in this mode.

The Xbox Series S has only a mode with a resolution of 900p and a frame rate of 30 FPS. Recall that Remnant 2 is available from today, July 25, 2023.

The Badlands Crew action symractor demonstrates the construction of vehicles, skills and much more in the new trailer

Badlands Crew, the upcoming EX-Simulator from the developer Runner Duck and the publisher of Curve Games, received a new extensive gameplay trailer "First glance". The trailer shows the main mechanics of the game, including the tuning of combat vehicles and crews, the dynamic map of the open world and much more.

Badlands Crew did not confirm the exact release date, but judging by the recent announcing trailer, its launch is scheduled for 2024. The game will be available on a PC via Steam, the support of other platforms has not yet been reported.

Badlands Crew vehicles resembling Mad Max are the main highlight of the game. Fortunately, today’s trailer shows an impressive level of customization of vehicles, which is the first achievement in the Crew series. Players can configure cars with paint, decal and a huge number of details.

These details vary from wheels and weapons stations to drum plants and columns for DOOF Warrior fans. It is very valuable that players can give their cars as much individuality as they want, in addition to the practicality of the traditional mechanics of the simulator.

Permanent death returns in Badlands Crew, but, surprisingly, the crew members that you lose in battle are installed, memorial statues are installed. This is not only thematically interesting, but also convenient to refer to their characteristics and cosmetics if you plan to create a similar character. The flexibility of the new skill system is certainly an improvement compared to previous Crew games.

The world also seems more responsive than before, since "influence" regulated depending on various fortresses that you capture. Since the game has a clear goal – to pave the way to the possessions of the antagonist in the East, the extensive card will become more affordable for those who usually do not like open worlds.

Fans believe that the failure of Spider-Man 2 on TGA is associated with a safe approach when creating a game

Spider-Man 2 was highly appreciated after the PS5 technical capabilities were demonstrated in the game, so the fans of this Marvel character received a lot of pleasure. Due to many positive reviews and 5 million copies sold, the last game Insomniac was on the list of seven nominees on The Game Awards 2023. To universal surprise, the game failed in all nominations. And although this upset this, most fans now agree that Insomniac was too reinsured when creating a sequel.

If you fluently study various topics on Reddit, then in the best comments you can find criticism of how safe the Insomniac approached the creation of Spider-Man 2.Although new mechanics appeared in this game, including instant shift between the characters, a large card with the open world and Venom, most of them have already been implemented in past games. In addition, the game was criticized for an unexpected large number of mistakes, saying that the release took place too quickly. Studying the comments, we can say that fans began to evaluate the game more clearly after the excitement associated with its exit.

Some claim that Spider-Man 2 should not be nominated for "The game of the year" And "The best narrative", And instead of it, a more unusual game, for example, Lies of P, was to participate in this nomination. However, fans noted the similar structure of the story between two games about Spider-Man. And since the first game of Insomniac praised that she practically returned the hero to the game industry, it seems that the studio was glad to offer a similar approach for the second time.However, this failure gave rise to the hope that Insomniac would not disappoint the third game. The great potential of this game has not yet been disclosed, so fans hope that Spider-Man 3 will become a worthy completion of an excellent trilogy.

Despite all the criticism, Spider-Man 2 is still one of the most successful games of this year. The game in the blink of an eye became a bestseller of October, giving joy to millions of fans around the world.

Tax: according to PC requirements for Call of Duty: Modern Warfare 3, you will have enough GeForce GTX 1070

Activision has published system requirements for the game Call of Duty: Modern Warfare 3. The message, which was subsequently deleted, indicated the minimum and recommended PC characteristics for the next Call of Duty – and taking into account what we have seen recently (let’s look at Alan Wake 2), they are quite modest.

As for the minimum characteristics for the GPU, the NVIDIA GeForce GTX 970, GeForce GTX 1650 or AMD Radeon RX 480 is enough to play the game. In the recommendations recommended Activision for 60FPS "In most cases" The Nvidia GeForce GTX 1070 or GeForce RTX 3050 is indicated. Compared to the GEFORCE GTX 1060 recommended last year – this is not such a big increase. That is, most PC Gamers should not have problems with the launch of the game and a stable frame rate. True, for storing data, you need a SSD drive with 65 GB of free space.

Below are the minimum and recommended requirements necessary for launching Call of Duty: Modern Warfare 3:

Minimal:

  • OS: Windows 10 64 Bit (last update)
  • Processor: Intel Core i5-6600 or AMD Ryzen 5 1600
  • RAM: 12 GB
  • Video card: Nvidia GeForce GTX 970 / GeForce GTX 1650 or AMD Radeon RX 480
  • Video memory: 3 GB
  • Place for storage of data: SSD with 65 GB of free space (25 GB with loaded COD HQ)

Recommended:

  • OS: Windows 10 64 bits (last update) or Windows 11 64 bits (last update)
  • Processor: Intel Core i5-6600 or AMD Ryzen 5 1600
  • RAM: 16 GB
  • Video card: Nvidia GeForce GTX 1070 / GeForce RTX 3050 or AMD Radeon RX Vega
  • Video memory: 6 GB
  • Place for storage of data: SSD with 65 GB of free space (25 GB with loaded COD HQ)

As a rule, Activision also publishes the requirements of Call of Duty for PC for the game in competitive mode and 4K, so most likely we will have to wait a bit.

Call of Duty: Modern Warfare 3 – direct continuation of Modern Warfare 2 from 2022 with a completely new campaign and updated multipleor. This is also the first release within the framework of the long -playing franchise, which was published after the completion of the Activision Blizzard transaction Corporation Xbox. Perhaps this will be the first large part of Call of Duty, which will appear in the Xbox Game Pass in 2024.

Call of Duty: Modern Warfare 3 will be held on November 10 on PS5, Xbox Series X | S and PC (Battlenet and Steam).

The head of the CITIES: SkyLines 2 development studio promises to personally inform players about the progress of work on updates

CITIES: SkyLines 2 entered the market with performance problems that overshadowed the life of many Early PC users, but Colossal Order does not sit back.

The developers have already released a patch, but this is only the first of many, so the general director of the studio Marina Khallikainen decided to personally intervene in the situation.

In a message published today on the forum, she promised to write every week to inform the players about the progress and plans of the studio, as well as thank for support and call to continue to send reviews.

Hi all! I am Marina Hallikainen, CEO of Colossal Order. We are very happy about the incredible support that we received from the community for CITIES: SkyLines II. This gives us even more reason to continue working on the game and improve it in the future. Many players enjoy the game now, but we also perfectly understand that there are those who are faced with difficulties. We do our best to solve these problems as soon as possible. Please continue to send your reviews and messages about the problems that you have encountered, they are very valuable for our constant work, and we promise that we are considering everything that we send to us. For transparency, I will personally write weekly updates on our social channels, so if you wish, you can carefully monitor what the Colossal Order is currently working on, and what are our plans for the future.We are very grateful to the community and your exceptional support – many thanks from the entire Colossal Order team. We wish you a wonderful weekend, I hope, playing Cits: Skylines II!

Earlier today, the studio also announced the release of eight free regional sets with more than 2500 regional objects created by famous Modders of the community.

CITIES: SkyLines 2 is currently available only on a PC, and console players will have to wait quite a bit, since the exit of the game versions for PS5 and Xbox Series X | S was moved to the spring of 2024. On the other hand, this means that they will not affect current problems with performance, so the glass is half full.

The construction of the Pirate Empire in the first trailer for the Republic of Pirates Strategy

The creation of its own cake for the pirate army sounds like a recipe for a municipal planning nightmare, but in the Republic of Pirates this work will seem to be a sea breeze.

Republic of Pirates was presented at the PC Gaming Show: Most Wanted today with a trailer demonstrating marine urban planning, control and battles on ships. Although in the history of computer games there is a long genealogy of pirates, this game is more reminiscent of Anno 1800 than Sea of ​​Thieves or a classic like Sid Meier’s Pirates.

Instead of fighting other pirate captains or committing war crimes, the Republic of Pirates offers you to build a pirate empire, sending trains with looted good for your comrades in time. Following the standards of the urban planning genre, you will plan city quarters, optimize the collection of resources, manage workers and try to satisfy the needs of the growing population. You will also expand to new islands and seize settlements for the sake of resources.

In the REPULIC game, you will fight the warring fractions and build your own fleet in order to raid and conquer your corner of the seas. Expanding its personal free pirate state in the Republic of Pirates, you use the most important tool of every good villain – aggressive negotiations. To win other islands in the open ocean, you will have to encounter enemy fleets and fire the defense of their ports. But this is not the whole game in the sandbox. In the campaign mode, you can accept orders to collect rewards or attack certain settlements as part of your expansion.

Fixing the creation and use of its own fleet, Republic opens many interesting game capabilities. Optimization of supply chains and maintaining the population in good condition, as well as its growth – all this is much more like a real adventure in the open sea, when it fies up your shipbuilding and raiding, in the end. In the Republic of Pirates trailer, we saw only a little about the construction of ships and battles: various classes of ships have such characteristics as speed, range, health and fire power that play an important role during the assault on real -time strategy.

Reliable methods of expanding their empire and destroying rivals using a wide cannonade will be a discovery for Republic to challenge our own favorite urban planners when the game appears in Steam and Epic Games Store in 2024.

The release of the tactical militar-player Six Days in Fallujah took place

This year, games are released, which seemed to never see the light. Two months ago, finally debuted Dead Island 2, and today Six Days in Fallujah has become available – a tactical shooter, which many players have long written off accounts.

Developers expect that early access to Six Days in Fallujah will last a little more than a year. Console releases are also planned, but they will be released later. The developers did not specify when exactly, but their premiere seems most likely with the debut of publication 1.0 on PC. Translation into English in the game is not provided.

For the game Six Days in Fallujah, the road preceding its exit was especially bumpy. The game was announced fourteen years ago. Initially, the publisher was to become Konami, but the company refused to participate in the project due to disagreements that arose around it. The developers could not find a new investor, and the work was suspended. Production unexpectedly resumed two years ago. Today we will find out if it was worth waiting for so long.

The version that was released today on Steam will offer a cooperative mode for four players and a set of four procedurally generated missions. These tasks can be passed alone. Developer plans include new tasks and a plot campaign for one player.

I really thought this game will never come out. Still, she shows the US army in a not very good light (well, that is, in realistic, and not in Hollywood). The states are used to showing the whole world an open -type army that is perfect in everything and therefore in all games and films it always wins easily everyone. And then suddenly in Falluji collided with poorly armed "soldiers" Iraq army (what remains of them + militia and t.D.) and received from them on the teeth (serious rebuff). Disorder! The poor advertising of the US Army is obtained. It is not surprising that high -ranking US military officials at one time have actually forbidden to release this game. But in the end, the game still goes into release, although it was a bit. This is really cool.

However, it is a pity that in this game you can not play for Iraqi "Partisan", I’ll call them like that. And even more it is a pity that this game is the only such type (serious) about the war in Iraq. In fact, all the time that Iraq was in the occupation, the fighting did not stop. "Partisans" They did not allow the states and their allies to feel like the masters for all 20 years of occupation and constantly attacked them, then here and here. Material to create several good games about the war in Iraq above the roof in fact. But no one will make such games, unfortunately. States will not allow. We can say the release of six days in fallujah is a miracle!

The creator of Fallout spoke about a book that he would like to turn into a game

Fans of the action series-RPG Fallout often associate the Bethesda franchise, which has developed and published some of the most popular games, including Fallout 3, Fallout 4 and multi-user online game Fallout 76. But the person responsible for creating the original Fallout back in the 1990s still creates games – even if some of his loved ones still remain in his imagination.

Fallout originated in InterPlay, which developed and released the original game in 1997. One of the main architects of the original concept was Timothy Kane, who acted as the creator, producer, leading programmer and one of the main designers of the game. Kane is still working on games – he was a programmer at South Park: The Stick of Truth several years ago and was even a relative of the 2019 Outer Worlds, and recently launched his own YouTube channel to be to "tell stories about the development of games, including stories about design, programming, creating a team, working in developers and pitching companies to publishers".

Kane released a new video in which he discusses his favorite book in the fantasy/science fiction genre: "Prince of Light" (Lord of Light) Roger Zhelyaz. The action of the novel takes place on a planet colonized by the remnants of the Earth, where some people seem to have magical abilities, but in fact they use science to strengthen their mind and body. Being a game designer, Kane claims that he had a notebook filled with ideas about how to adapt the novel to the game. Kane explains: "I conceived it as a game from two parts", The first of which – "Very standard fantasy game", where you create a character and increase his level with experience. However, according to Kane, the game "will make you choose a specialization at some point" Upon receipt of skills, and when the player reaches the maximum level, someone from the heavenly city (idea from the novel) will turn to him, which, in fact, will make the player "the god of any specialization he chosen" by using "biological feedback, drugs and brain operations".

According to Kane, "At this moment, the game becomes completely different. She becomes a science fiction game where you raise your specialization to an incredible, powerful level". Kane added that in the second half of the game a player can even become an immortal. This idea sounds even more ambitious than Fallout, while Kane’s approach offers many interesting gameplayes and a unique strategy to keep the players after reaching the maximum level.

Kane himself seems to be a supporter of unique game ideas, even crushing about the dependence of the industry on sequels, remakes and remasters. "There is something incredibly exciting in creating something original", – Says Kane. And although he takes as a basis already created works, his idea sounds like something that we have not yet seen in an interactive narrative.

Rumors about the existence of a collection of remasters GEARS of War do not subside

In the latest Double-Barrel Gaming podcast, MR BoomStick XL also took part: the famous insider and creator of content spoke about possible video games that will be released on Xbox in 2024, and at the same time shared some interesting information about the GEARS OF WAR collection, which the most has been going on Different rumors.

Streamer contacted the last rumors picked up by one of the sources in the Xbox studio to inform Double-Barrel Gaming, and hence the whole community that "I don’t know if I will have trouble or not, but I have heard one thing, and it is as follows: I know a person who claims that I have seen games from Marcus Fenix ​​Collection in action, and is ready to swear that they are real and exist 1000%".

GEARS OF WARCUS FENIX Collection, presumably, will include updated versions of three original games in which Marcus Phoenix is ​​the main character. It is not known whether it will be full remasters or minor visual updates with an increased frame rate. For the first time, rumors about the GEARS of WAR collection appeared back in 2015, but these hopes were scattered before the end of the year. Since then, rumors have repeatedly surfaced, but have not formed into something specific. Nevertheless, according to the presenter of the podcast, work on the project is in full swing.

This coincides with the leakage that occurred at the beginning of this year, when the insider said that GEARS of War remasters are in development. Since then, the Mill of Rumors has remained almost silent, so fans will probably be happy to find out that the insiders still claim that this will happen.

The first game GEARS of WAR is over 17 years old, so it would be logical if the coalition or other studio remoded the classic game and its two continuations for modern equipment. It is confirmed that Netflix is ​​preparing a movie on GEARS of WAR, which will most likely be based on Marcus Phoenix. Therefore, it is possible that Marcus Fenix ​​Collection will be released simultaneously with a living retelling of the history of GEARS of War from Netflix.

Westerna Call of Juarez Gunslinger turned 10 years old and the authors shared concept arts and development details

Today, May 22, Call of Juarez: Gunslinger celebrates his decade. The game finishing a series of Western from Techland has become a memorable and unique project for developers.

Remembering the production period, everyone in the Techniland team unanimously emphasizes the unconventional plot and originality that accompanied the development. All also agree that it is still interesting to play the game, despite the past time.

"The fact is that at the very beginning the game should not have become what it turned out to be, ”says Camille Brown, a leading surrounding artist during the creation of Call of Juarez: Gunslinger. "It was supposed to be a detective game focused on the search for evidence. I remember that we created visualization under the code name Back to the West. It depicted a waterfall and a log house, and we began creating a plot on its basis. Rather, it was Krzysztof Noseck (producer) and Rafal Orcan (author of the game) began to invent the plot, mentioned Camil Brown.

"In the old Techland headquarters, we had a room that we called the bunker, since there were no windows in it, and it was very dark there. When I think about Call of Juarez: Gunslinger, my memories are returning to the time when Rafal Orkan and I sat there and pondered the plot. I, as a leading level designer at that time, collected all kinds of ideas for design and presented Rafalu plot, and he supplemented it with details. There, among cigarette smoke (although we smoked outside the office), we finalized the game script, recalls Adrian Sikora, who is currently the producer of the game.

"Work on Call of Juarez: Gunslinger is probably one of my best memories of Techland, – admits Peter Voitas, senior artist of levels. "We created this game according to the Scrum methodology, with great flexibility and making decisions from the team. We used analog methods, that is, we gathered every morning, holding sheets of paper in our hands, and recorded tasks. We acted very democratically. Each of us had high qualifications, high responsibility and the feeling that we are doing something that will ultimately get into the game, – adds Peter Voitas.