Details of the history of Star Wars Outlaws, on which 9 studios are operating; gameplay will be shown on June 12

Star Wars Outlaws announced today is a Star Wars game, previously confirmed by Ubisoft, which will be prepared on their own under the leadership of the Massive Entertainment (The Division). In addition, Ubisoft also revealed the first details of history.

In a sent press release, the studio announced that we will see the footage of the Gameplay of the upcoming game Star Wars Outlaws on June 12 during the Ubisoft Forward event. In addition to this, the first details of the story of Star Wars Outlaws were disclosed.

Thanks to the development under the leadership of Massive Entertainment, Star Wars Outlaws will invite players to test the Galaxy of Star Wars, as never before, through the original story, which takes place between Star Wars: the Empire is responding to a response “and” Star Wars “: Jedi Return. While the Galactic Empire tirelessly achieves the final defeat of the alliance of the rebels, the criminal world flourishes. Fans will play for the treacherous fraudster Kay Wessa played by Umberti Gonzalez, and her faithful satellite NIX, who is played by Di Bradley Baker (Star Wars: a defective party) when they try to commit one of the greatest robberies in the external ring. In search of funds to start a new life, players will join Kay and NIKS, who fight, steal and deceive the criminal syndicates of the galaxy and join the most wanted criminals in the Galaxy.

Here’s what Julian Gerity, creative director of Massive, and Douglas Reili, vice president of Lucasfilm Games said:

“When we first came up with the first game of“ Star Wars ”with the open world, we investigated where and when it can happen, and quickly realized that we have all the necessary ingredients to travel scammers. These criminals live under the fifth Galactic Empire, but still may flourish, given the possibilities that the criminal world opens up for people who want to use the riots. The time has come for a new criminal to make a name for himself, and Kay Vessa is inscribed in the stars “. – Julian Jerity, Creative Director of Massive

“With Star Wars Outlaws, we are pleased to present the first game on“ Star Wars ”with a truly open world, with adventure action, filled with characters and planets, both new and well-known in the Galaxy of Star Wars. We worked closely with the talented Massive Entertainment team, and with their many years of experience in creating richly detailed worlds, we are glad that fans will be able to plunge into the fantasy of the stellar wars, as never before ”. -Douglas Reili, Vice President Lucasfilm Games.

Finally, Ubisoft confirmed that nine studios cooperate on this project: Ubisoft Annec, Bucharest, Chendu, Milan, Montpellier, Shanghai, Toronto and Paris..

“The game that we are very proud of”: the head of the Disney game unit spoke about the Star Wars Kotor remake

Star Wars Kotor remake to this day is shrouded in mystery: announced more than two years ago as an exclusive for PS5, a remake of one of the most beloved fans "Star Wars" Video game has not yet shown itself even an official screenshot.

The development of this project from the very beginning seemed problematic, judging by the reports in which the developers team was even supposed to be changed, since both Embracer and Disney seemed to be unhappy with the progress achieved.

In the last month, other very alarming messages appeared: from the assumptions that almost no one was working on the project, which allegedly took place of its cancellation, which was then quickly refuted. But whether the Star Wars Knights of the Old Republic will see the light finally the light or he is destined to be forever abandoned?

To try to shed light on this question, Axios interviewed the head of the game unit of Disney, Sean Choptou, who made it clear that this game is very important for the company:

I can say little for reasons that, I hope, are obvious, but [Star Wars] Kotor is an incredibly popular game that we are very proud of and which, as it seems to us, is still a great demand. Perhaps I will dwell on this.

Disney hints that they intend to ensure that Star Wars Kotor Remake is really developed, although they do not disclose any specific details on this issue. If the current project is not completed, there is a real possibility that Mickey Mouse will continue to search for other potential partners.

In the same interview, Sean Choptou also commented on rumors that Disney is interested in acquiring companies specializing in video games, emphasizing that he is satisfied with current agreements concluded with his partners. In any case, at the moment, of course.

For physical strategy in real time, Toy Tactics was released the first major update

Toy Tactics, based on physics Strategy in real time, covering the history of wars, but in toy uniforms, today, Thursday, June 29, 2023, received its first large -scale update of early access for PC in Steam. The developer Kraken Empire and the publisher of JoyStick Ventures added from new functions, improve the quality of life and correct errors in the first of several updates that will be implemented throughout the entire period of early access.

Draw battle formations and direct shaky toys to victory. Enjoy the glory of new epic battles with bosses, causing powerful improved spells to crush enemies. Mix the ability to draw configurations on the battlefield using improved drawing mechanics that allows drawing drawings longer than 500 meters to improve attacks at a large distance. Command the troops to send nothing suspecting cards to enemy units and set fire to the sky with explosives.

Additional adjustments include:

  • Improved artificial intelligence, creating new problems and difficulties to overcome
  • Consistent waves of aggressiveness among rival formations
  • An advanced affection system when approaching aggressive and friendly four -legged enemies.
  • Updated sound system, including updated voices and sound interface sounds, creates a heroic background for a full -scale attack on the battlefield.
  • Take the weapon in your hands and besiege the buildings with the help of assault guns.
  • Reap the fruits of each adventure of the garbage man, collecting relics previously known as blessings to improve the ability of your troops.
  • Get special abilities, such as the call of burning meteors, the launch of catapults and the construction of your own walls and towers.

Toy Tactics imitates the art of war, while demonstrating a bright cartoon artistic style. Enjoy the moment and take a picture in a new photograph available in creative mode and in testing.

Be prepared for Easter finals, since the last level of levels is completed in this epic update. Enjoy this charming adventure in real time, suitable for friends and family, and raise the sword in the name of the triumph.

For Honkai: Star Rail, a fresh update was released with the announcement of the character Jing Yuan

Today, the creators of Honkai: Star Rail, Hoyoverse, has published a fresh update for the game and officially announced the next banner of the next banner with Gache.

The update is quite small, but it is aimed at correcting several problems that slipped into the starting assembly and were not fixed in the previous patch. Below you can familiarize yourself with the full list of changes.

  • Fixed the problem in the process of passing the adventure mission "Teacher and friend", when the game could get stuck and fail after a solution to the puzzle "Abakus scheme".
  • Fixed the problem in the process of performing an adventure mission "Dismissed", когда существовала вероятность ненормального отображения цели при вызове Дитинга для использования функции обнаружения области.
  • The notification was optimized at the entrance to the simulated universe before unlocking the official simulated universe.
  • Fixed the problem of incorrect operation of some dialogs.
  • Fixed inconsistency with subtitles and voiced replicas.
  • The textual description of the 5-star character Yanqing (The Hunt: Ice) Ultimate is optimized. This optimization does not change the actual effect of the ability.
  • The textual description of the 4-star character was optimized by the Nihility: Ices Basic ATK and Skill. This optimization does not change the actual effect of the ability.

The next character was also officially introduced to us. He will be General Jing Yuan, who was previously shown in a magnificent animation video today.

According to official information, the character will be available in a week, on Wednesday, May 17.

It is a pity that the character is not female. Men are not interesting to me, and no matter what their combat abilities are. I will wait for the next banner. I play strictly beauty girls in the detachment.

About the norms five -star electrician)

electrician with a bonus attack, this is the most important!

All the same you can catch hell 🙁

Well, with a potion, so far lucky

Me with a potion and Khimko)

and the plot will be delivered?

Patches in the game every 6 weeks! So you need to wait. )

Someone has already passed the plot? I just got to the output yesterday. This is less than half the plot. Plus a huge pack of additional.activities hang on the tail. I play daily from a release for 1-3 hours, when. I am surprised how you manage to run so quickly? Day from the computer do not leave or something?

Here the plot content is at least 3-4 months taking into account additional.activities. When I played in Genshin, so there the new story went out faster than I managed to finish what is already in the game. I think here in Honkai will be the same. I do not understand people who have already passed everything, without leaving the computer for days.

What 3-4 months, what are you carrying at all? The plot is a maximum in a couple of days, if you do not take into account the fact that sometimes the level of development is pumped up to unlock continuation. Here even if you try very hard, then that there is and for 3 weeks you won’t stretch, the game has very little in the game, and the last Loka (Sanzhou) is simply not completed and ends almost into the floor, which is quite stupid. Apparently the hiovers found a new way to pull the cat in one place without introducing the whole Loku, but only half. I closed the plot and everything that was in the game for about a week of an unsuccessful game, played no more than 3-5 hours a day in the game + I also specifically pulled the plot with passage. The dialogs did not skip and read everything if that. You, as always in your repertoire, sometimes say adequate things, but then you carry some frank game, which you invent in your fantasies and which has nothing to do with reality.

Grigorovich said that Nanite and Lumen from UE5 were “necessary bricks” for the correct completion of s.T.A.L.K.E.R. 2

Stalker 2 was present at the Gamescom 2023, despite the absence of the Opening Night Live on the first show, which was conducted by Jeff Kili. In the exhibition hall it was possible to play into a demo version, which allowed GSC Game World to collect reviews directly from fans, and the developers also shared a new trailer, which confirms another delay in the first quarter of 2024.

Evgeny Grigorovich, Game Director of Stalker 2 and General Director GSC Game World, yesterday also attended the direct broadcast of the IGN Germany. The leading developer answered various questions, including the impact of the decision on the transition to Unreal Engine 5 to the game.

This may sound like an advertisement, but in fact we believe that Unreal Engine 5 is the best solution for us, because the functions that it brings, Nanite and Lumen systems, is what we missed in Stalker 2. They were necessary bricks to correctly complete the game.

Earlier we got to the point that we had to greatly reduce the quality of models and textures. After the release of Unreal Engine 5, we started working with the Epic team to introduce this technology into our game, and it became clear that it would allow us to do what we want. At first it was not very clear how well it would work, but now that the production is ready, everything is very good. I think this was the right decision to switch to Unreal Engine 5.

It was also a new engine for us, since we did not make a single game on Unreal Engine. We started with scratch with Stalker 2. It is very different from how the developers usually work, when they make sequels, where they take the base and engine from previous games and make upgrades, adjustments or add new functions. To do something from scratch on the new technology that did not exist before, on the new consoles that were only produced, it was very interesting and at the same time difficult.

We find out which API is better to use in Baldur’s Gate 3: Vulkan or DX11

Even before you create your own character and rush to the adventure, Baldur’s Gate 3 puts players at a crossroads already in the launcher of the game: what to use between Vulkan API or DX11? Let’s try to clarify.

Both are graphic APIs, which, in very simple words, control the connection between the game and the hardware of the PC and, therefore, affect the performance. DX11 is produced by Microsoft, and Vulkan – Khronos Group, a consortium of companies, which also includes NVIDIA, AMD, Apple, ARM, EPIC, Intel, Valve and others. Theoretically, the DX11 is an outdated version that is eliminated by the API DX12, but many games still use it, including Baldur’s Gate 3.

According to the Official FAQ for early access Baldur’s Gate 3, the recommended choice is the API Vulkan – this is the choice proposed by Larian Studios, which, incidentally, is also a standard option in the game launcher.

The reason is that “Vulkan in most cases has a potential increase in performance compared to DX11, even if it is currently less stable “. This information relates to early access of Baldur’s Gate 3 and therefore may not fully comply with version 1.0, although the studio at that time promised to “actively work on improving performance and stability with Vulkan API“.

Keep in mind that Baldur’s Gate 3 came out of early access only yesterday, so to obtain an exact picture of the situation, a deep analysis on this topic will be required. However, given the information provided by Larian Studios, in general, the API Vulkan is the recommended and preferred choice. If you have any problems, you can always switch to DX11 and see if the situation will improve.

PC Gamer, on the other hand, conducted preliminary tests using graphic processors of different manufacturers with results that differ from the NVIDIA video cards given above, which was noted by increased performance by 6-13% from DX11 compared to Vulkan, deducting less stable performance. Conversely, the Vulkan API is recommended for AMD and Intel graphic processors.

Sven Vinka: Separate screen – “is mandatory” for Baldur’s Gate 3 on Xbox Series S

Currently, the Xbox versions of Baldur’s Gate 3 are hanging a question mark. They will be released, but their output is delayed due to Xbox Series S, which can hardly cope with joint work in a separate screen at an acceptable level of performance.

An additional difficulty is that Microsoft wants to achieve functionality parity in versions of games for Series X and S – so that there is an assumption that the Larian cannot release one Xbox version of the Baldur’s Gate 3 with a cooperative mode with a separate screen, and the other without it.

The last time we heard from Larian that she was working on this issue and weighing some "compromises" – It was assumed that a joint game with a separate screen on the Xbox Series S could be canceled. Therefore, journalists when talking with Larian head, Swen VinCke, asked him about this.

"It is not simple", – answered Vinka after a small pause.

The team worked a lot to work, but she was still engaged in this. And the problem with optimization is that you are finishing one thing, and then a new one appears. So here we are dealing with a situation where we just work. The team will cope because they managed to force Divinity: Original Sin 2 to work on Switch – but it took time.

Does this mean that Vinka is sure that this will happen?

I’m sure the team. If possible, they will do it. But this is a very big game. The other day, someone told me something, and I thought it was a very good way to say about it. They talked about Call of Duty and said that every time a player enters the game, a small zone forms around him, and the more such zones, the slower it becomes more slowly. In games such as BG3, everything is fine if one character walks around the city, but if the party is divided and four characters go in four different directions around the city, and they begin to do the same as me – fire balls, [and t.D.] – these are a lot of simulations that should occur on one screen. And it loads. This requires memory.

And here is an elephant in the room: if Larian cannot provide a standard joint mode of a joint game with a separate screen on Xbox Series S, whether it can, if it wants, is remembering the desire of Microsoft to parity of functions – remove it?

"If we talk about the ratio of capabilities, then the separate screen is a prerequisite for us, ”he said,“ and we do not want to release the game without a separate screen, so we would not do this".

The network included information about the possible new Avaloren addition to World of Warcraft on the eve of the official announcement

Perhaps there was a leak of information about the expansion of World of Warcraft Avaloren on the eve of the official announcement of Blizzcon, which will take place next week.

Differers in World of Warcraft are not so new – last year there were details on the Dragonflight expansion, as well as Wrath of the Lich King Classic. Now, perhaps, the World of Warcraft community has appeared another leak of expansion – Avaloren. Yesterday, one of Reddit users published images of the alleged zones in World of Warcraft. This is a message called "Is this 11.0" The Wowhead portal was picked up, and, apparently, it became known more details about the next expansion of World of Warcraft, about which rumors go.

In addition to four images of new zones, we received the alleged screenshot of the laptop, which is mentioned "Awalized" As a new continent in World of Warcraft, as well as a picture of the phone that shows Haz Algar, accompanied by the inscription "Mobile Ready". Below we have brought a text that can be read on both images:

The distant lands of Avaloren lie behind the western horizon of the raging seas Azerot. Isolated for millennia, those who call these enchanted kingdoms their home rely on the living world under them, connected by sacred vows and shared by old hatred.

AGG Orrand

Having entrusted the protection of this harsh desert plateau, the furious Agg’ora with brutal efficiency control their clay possessions. With the advent of new threats, the unity of these once unshakable Goliaths split, which led to a conflict overshadowing the region.

Khaz Algar

Located in secluded mountain rocks, this roaring canyon searches the destructive power of the elements, suppressed by the structures of an ancient object. Known for their hardened nature and skill of owning the sky, the horsemen of Bury Khaz Algar created a unique heritage at the tops of their fortresses.

The cross-platform of the Rolewood Later-Shuther The Deslation will be released on a PC and mobile platforms in 2024

The developer and publisher of the Stratsphere Games games today announced the upcoming launch in the early access of his cooperative role-playing Luther-Shuther The Deslation. The action takes place in an alternative future, in which humanity has turned into a militarized and fragmented race among stars. There was a new threat in the form of an alien parasite, known only as a “shadow”. The Deslation, combining the mechanics of role-playing game, gameplay in the luter-shuther genre, elements of cooperation and isometric point of view, was created to provide the mercenaries with the magnificent experience of a cross-game that destroys the “shadow” both on a PC and on mobile devices.

Since the main antagonists of the game are synthetic alien parasites that require that the remnants of mankind are united to defeat them, team roles are vital in The Deslation. A lot of roles are available that can be improved using a constantly expanding arsenal of futuristic weapons and combat abilities. From a mighty tank to adaptable support – classes and weapons that players choose can be configured in accordance with their game style and team needs. Equipped and ready for war, players will find themselves in the thick of events in many carefully worked out locations. They vary from the acquaintance, but the futuristic look at how the earth will look in 2140, to the vast sands of Mars. Each of the procedurally created world of The Deslation offers a wide range of opportunities for placing, destroying and evacuating alien invaders.

The Deslation was created from scratch to provide players on PC and mobile devices with exciting experience without prejudice to quality and capabilities. Mercenaries can steadyly fight for humanity, regardless of what platform they will choose the game.

The Deslation will be released in the early half -year of 2024, and the full release is planned at the end of the year on a PC and mobile platforms.

In the Cyberpunk 2077: Phantom Liberty will appear a key detail from the Edgerunns anime – cyberpsichosis from implants

CD Projekt Red will add a key detail to the Cyberpunk 2077: Phantom Liberty, which was the basis of the Edgerunners Anime plot.

The upgrade of Vi’s capabilities will force the players to take into account the risk of cyberpsichosis when installing new cyberim.

In Cyberpunk: Edgeunners, cyberpsichosis was shown as a key plot moment. Cyberpsychosis amazes people who install too many chrome on their weak human bodies, which can turn them into thoughtless murder machines.

Signs of this, perhaps, can be seen at the very beginning of the Phantom Liberty trailer, released during the Xbox Games Showcase, where the main character Vi seems to lose control of her actions.

However, it is still unclear how this function will work in Cyberpunk 2077, although the mod, released last year, added the possibility of turning into cyberpsi. It is unlikely that an accurate copy of this mod will be used, although CD Projekt Red is not against the use of community mods in its releases, as it was already in The Witcher 3.

Now I somehow do not want to go to the preservation, where I have all VI in legendary implants.

EDGERUNNERS A great example of how an individual story can organically fit into the canon of the series without destroying anything and without making nonsense. Loren Hissrich with her shit is just a squalor against this background

as a separate story can organically fit into the canon of the series, without destroying anything and making nonsense

The story itself is meaningless, the Arch of GG is even more bad than in the game, the hero, despite a lot of events until the end of the series, remains a naive infantile schoolboy. Cyberpsychosis is generally shown by the plot absurdity, it is necessary – "Included", necessary – "Turned off", Contrary to their own submission, GG except blood snot and once with murder "scientist" In Arasak, he did not show him, and when he showed – "Lyuboff" All "canceled". The plot is a typical teenage series where the world is spinning around the hero and its laws "Adjusted" Under the convenience of gg. The difference with Hissrich is only in the absence of a drink and stability of what is happening.

reminded the mechanics of humanity in Bloodines, like if you have lost all humanity you lose control of the Persian and it begins to kill everyone in a row

There is an interesting thing on Stream now)

This is not the very juice)))

This is bald with bruszers?

"Signs of this, perhaps, can be seen at the very beginning of the Phantom Liberty trailer, released during the Xbox Games Showcase, where the main character Vi seems to lose control of her actions"

What other actions? Just a small hand tremor. At Vi he was even before the events of Phantom Liberty as a side effect from the biochip in his/her head.

Where her fingers are breaking in the opposite direction and Sylved also sends to the ground, look carefully so that stupid questions do not ask.

Firstly: this is not the very beginning of the trailer as the author of this post claims.

Secondly: fingers are broken down and damage to the construct are not symptoms Cyberpsychosis.

And in Lore They are cyberpank not spelled out as such what’s in the hunker, what is in the game, what is in anime.

By the way, in my opinion, they did what after cyberpsichosis you can fly to the moon to Lucy

I hope the cybershiz will be like an interesting feature, and not an annoying bug.
And then the restrictions on pumping and so hinted that this is just the limit behind which the hero will not take out the upgrade.

He already has a bad. In fact, there is no restriction of pumping in KP2077 as such, it is simply not enough levels to pump everything.

The only thing I hope is that this will not be done as in fashion, where it is just an indicator of the number of implants. There will be a certain influence of different implants in different ways. Or the limit of simultaneous use, such as the distribution of energy for implants in DX: Mankind Divated. Because to develop the theme of cyberpsychosis for VI, who already has an implant "eats" personality, for me is not worth it, it is easy to lose the remains of the plot logic. In extreme cases, I hope there will be an option to shut off cybersh.

It sounds like a restriction of pumping, not?)))

Because it is not a direct restriction. There are no hints of some limit of the capabilities of the GG, I don’t know how you could see him. This is just a restriction on experience – and then, if you stubbornly tumble and simply for the very extremely long time to kill the respondent bandits, probably, you can somehow somehow this "limit" increase. And again – this does not affect the GG, in which even the impact of the chip is strictly attached to the stages of plot tasks, which can even be scored by already after waking up in the apartment after the Konka – and live "Without bugs" (Unless after some time, GG will begin to cough on the hand when taking the shower, but this is the only effect)

It seems to be like a witcher 3, they will add what has already been done by models. There is already such a mod on Nexus

creatures, what to say

They became creatures when their games outside politics began to block in UK. They themselves do not want our money – welcome to a pirate ship

I am also surprised that my commune. The Poles completely lost their trust from the players, but there are also those who eat gyvno from the shovel. They literally stick user mods, as it was with a witcher, and they are happy

Actually, the mod is redeemed, or they are invited to work to the studio department. So just the best merger with the game will make, not external crutches. Well, maybe they will beat his differentness in a different way, but he gave a good idea, why throw good?

I agree, I plused your comment. Witcher 3 shut up, one pleases that for free and you can not pat the game.

And now I want a new anime in the game, I hope it will be in a year – two.

If I have only the best optics of Kiroshi from the implants, a high deduction jump and the legendary monostroon, which I periodically change the legendary blades of the Mother ofomons back and forth, I do not need anything more, will be subject to psychosis?

Do after 3 years what they promised to add on the release. : D

Probably how vampire madness will be from a masquerade.

It would be nice and some consumable for suppressing cyberpsychosis added to be an alternative to kill civilians. Or they will do it like a script in the plot, which is not very good

This is a key detail from the table. These headings are these.

Gentlemen, this is a complete lie. In this craft of cyberpsychosis "appeared and passed" at the behest of scenario twists. And he treated him "Lyuboff", And a man of the whole series from the very beginning was "In a step" from cyberpsichosis, but it practically did not manifest itself. Even the psychosis of Maine was stupid and entered only to "hand over" management of gg gg, why was felt alien and stupid.

The viewer of the munliter is the moment.

If Munlighter (munlighter?) – this is some kind of series/film, with a logical and reasonable plot – it is quite possible.

Cyberpsychosis, although mentioned "The whole series", But it did not work logically. The fixer warned about cyberpsichosis (KP) during the installation of David Sandy, moreover, with his first widespread use, David woke up with Lyuska in the ambulance. And that’s all, KP is paused, even when David began to resemble a rocking frame with a bunch of implants – where he, this kP? The only case with a torn roof and the murder of a girl in Arasak? Or as much as the final cybersecklet – and even he did not immediately led David to the KP – an irreversible state, which at the same time was cured by a kiss of Lyuska (hello to adolescent series, meaningless and primitive). At the same time, the same psychosis of Maine did without disclosure – Maine did not establish new implants, was not subjected to some stress, KP appeared "Because it is necessary" And it developed rapidly. And this is not to mention the fact that David is the whole series with nothing but a puppy teenage delight from Lyuska and faith in their own uniqueness (which is inherent in many teenagers, but this is nowhere to make them "Special"), did not differ at all – he solved all orders and problems with the help of the same implant – and his "management" The gang is not justified (except scenario), he is an ordinary fighter – a beginner.

Can clearly explain where the theme of the KP is disclosed? Even a game that for me has a number of plot holes and logic disorders on the example of the capture of cyberpsyschs is given by cyberpsychosis as a combination of implants and stressful situations. Either like squeezing implants (worker in Arao or Valentino, stuffed with iron with mallstrem "jokes for the sake"), either as a shock for the already implanted (a military man on the beach, whose daughter was killed by claws or non -equinins in love with the aforementioned Valentino and torn in an attempt to find him after Malsterem abduction). That is, everything is logical – stress, "broken by tension" The psyche. Yes, this logic does not work either on VI or on the same Malstrem, stuffed with implants, for the entire game only two cyberpsi from Malstrem – one was brought directed to the animal state, and the second is generally in the ritual "formatted the brain" And this is clearly illogical. But in the series, the KP generally picked up out of the blue and the declared connection with implants (even in David) is not disclosed, KP turns on, off, off. Or otherwise?