Westerna Call of Juarez Gunslinger turned 10 years old and the authors shared concept arts and development details
Today, May 22, Call of Juarez: Gunslinger celebrates his decade. The game finishing a series of Western from Techland has become a memorable and unique project for developers.
Remembering the production period, everyone in the Techniland team unanimously emphasizes the unconventional plot and originality that accompanied the development. All also agree that it is still interesting to play the game, despite the past time.
"The fact is that at the very beginning the game should not have become what it turned out to be, ”says Camille Brown, a leading surrounding artist during the creation of Call of Juarez: Gunslinger. "It was supposed to be a detective game focused on the search for evidence. I remember that we created visualization under the code name Back to the West. It depicted a waterfall and a log house, and we began creating a plot on its basis. Rather, it was Krzysztof Noseck (producer) and Rafal Orcan (author of the game) began to invent the plot, mentioned Camil Brown.
"In the old Techland headquarters, we had a room that we called the bunker, since there were no windows in it, and it was very dark there. When I think about Call of Juarez: Gunslinger, my memories are returning to the time when Rafal Orkan and I sat there and pondered the plot. I, as a leading level designer at that time, collected all kinds of ideas for design and presented Rafalu plot, and he supplemented it with details. There, among cigarette smoke (although we smoked outside the office), we finalized the game script, recalls Adrian Sikora, who is currently the producer of the game.
"Work on Call of Juarez: Gunslinger is probably one of my best memories of Techland, – admits Peter Voitas, senior artist of levels. "We created this game according to the Scrum methodology, with great flexibility and making decisions from the team. We used analog methods, that is, we gathered every morning, holding sheets of paper in our hands, and recorded tasks. We acted very democratically. Each of us had high qualifications, high responsibility and the feeling that we are doing something that will ultimately get into the game, – adds Peter Voitas.