Update for Wo Long: Fallen Dynasty adds a new mission and training site
As promised last month, Team Ninja added a new Boss Rush mission to Wo Long: Fallen Dynasty. The mission is a new battlefield in which you are fighting with several bosses in a row.
Unlike other missions, after death and a second battle with the boss, moral glasses are not restored. It also cannot be mined in certain trophies/achievements. Among other additions are a training site in a hidden village on Mount Tianchushan, where you can fight with various enemies and check your skills. Interestingly, a function has also been added to the game that cancel any changes in the special effects of equipment, which may be aimed at combating cheating.
Changes were also made that increase the likelihood of high rare objects on various difficulties. So, if you destroy the bosses and "leaders" In the Path of the Soaring Dragon mission, you are guaranteed to receive objects of at least 4-star rarity. Full notes are available here.
By the way, in the morning I still did not understand what kind of update, I thought DLC, it is interesting when they introduce the 2nd DLC
Exit card is on off. site. The second DLC will be in September.
Wow I hope it will be hot
As it was a bunch of shit, it will remain.
Did not master any boss?)))
Yes, creating a character.
There are complex bosses?)
Yes, for example, I sat with a bunch for a long time, the jug yang from the DLC is also very strong.
But to whom I say this, we have 90% of the cyber players – sorry only on paper
I did not play at the DLS, but in the main company I only spent about 2.5 hours. I think it’s not very much, because for 2 hours I trailed it after cleaning the location (that is, already tired), and the next day it is already fell ill after half an hour, so its complexity is relative. And on the final boss I spent in abundance, although I want from the game where the dragon (the blow of the final boss, red) is parked only when he went through his head through the character, that is, before that he is invulnerable to parry)
And in general, optimization of a piece of shit, mechanics of parrying is also a piece of shit. I xs what Down from Tim Ninja came up with a parish not on the block (which, fucking, is ligative), but on a conditional somersault. As a result, sometimes poving a series of shocks instead of parrying, a useless corruption may be finished. And this I do not stutter about the fact that the character, sometimes, did not react to pressing the paring button, just taking damage to his face. With the same lui, the situation was generally awesome when he drags his halberd (red capture) behind his back, and if the character stands point -blank to his body, then he almost never gets.
In any case, Tim Ninja could never in Souls. They either have a vanshot (NIO) or a bunch of spam with a bunch of effects (NIO 2, in particular Suyuki, Fuki, Okamaru) and random muvssets, and captures are generally my respect, you will never guess when the mob/boss will make it. Wu Long distinguished himself crooked and in places not working gameplay. In the potential of nothing, such a game is on the release. Tim Ninja.
As a result, in Wu Long, there are literally no bosses who need to be mastered. Especially if there is already experience behind your backs.