Some Baldur’s Gate 3 fans are unhappy that it is not paid off to be evil
Hundreds of Baldur’s Gate 3 fans expressed their disappointment with the lack of awards in the game for atrocities. While many players and reviewers praise Baldur’s Gate 3 for its huge role potential, this recently appeared criticism reflects that some options for actions in the game are much more worked out than others.
As in the case of many large successful games, the last game Larian Studios experienced a kind of honeymoon. Most of the reviews about this role -playing game on the network were extremely positive as long as the players failed to at least once go through its long campaign and some less obvious shortcomings of the game were known. This gave rise to constructive criticism from the fandom, including the disappointing behavior of one of the main antagonists.
Another example of this trend is a recent topic for Redid, in which hundreds of players called the implementation in the game "Evil" the choice in the best case of unworthy encouragement, and in the worst – punishment. Despite the fact that Baldur’s Gate 3 allows you to create many unusual characters who can significantly change combat experience, many players came to the conclusion that the actual aspect of the game is much more limited, and a morally correct choice is usually much more profitable than alternative.
The imbalance between "Good" And "evil" The passage is reflected not only on quests: some fans criticize the fact that immorality closes access to a large number of content, as a result of which they passed the game in about 40 hours. For comparison, earlier Larian calculated that on average, the passage of Baldur’s Gate 3 will take at least 75 hours.
The quest was one of the most often given examples of this imbalance of content "Emerald grove" In the first act, during which adventurers may side with refugees from an emerald grove or goblins. For the atrocities, having raided the refugees camp, the player receives one companion, but at the same time loses the other three and loses a dozen unique objects, a pair of tadpoles that increase abilities, numerous merchants and many quests. This criticism dates back to the early access period.
Fans who want to get a maximum pleasure from "Evil" wagging, it is recommended to act not so much vile as it is insidious. The game provides players with many opportunities to abandon their promises, so the consent to do the right thing before making what is more profitable is often more useful than comical villainy.