The new diary of Payday 3 developers immerses in combat systems and weapons
A new video Payday 3 was released, shedding light on how weapons and combat systems will work in the game. In the video, Starbreeze employees talk about modeling complexity, movements and damage, as well as many other systems that affect how Payday 3 will look like.
After some time, spent, so to speak, in the oven, it seems that work on Payday 3 is nearing completion; The release date in September was announced at the Xbox exhibition this year, so before the next version of the cult multiplayer robbery, it was not long left. In this spirit, Starbreeze releases a series of developers’ diaries, which describe various parts of the game in detail, and the third episode is simply called "The battle".
The trailer begins with the fact that senior designer Miodrag Kovachevich talks about the four complexity modes in the game: Normal, Hard, Very Hard and Overkill. Contrary to expectations, Normal is, in fact, the training mode of the game, Hard is a standard complexity, and Very Hard is probably what veterans will begin. Overkill, meanwhile, Kovachevich describes as "cruel" And "unfair".
Senior Designer Jimmy Karlstrom and leading programmer of the gameplay Martin Waern talk about how armor and weight will work in Payday 3. Movement systems will include maneuvering and sliding, but the more armor is on you, the slower you will move. Armor can also fly to fragments, and special enemies can ignore the armor and beat you directly, so to speak, on the health scale, so you will have to be careful during the game.
Then Starbreeze describes in detail the types of enemies, including special enemies. For example, the enemy of the bulldozer returned, and he will have several new habits, including the ability "to pounce" on the player and knock him down. If you really hate a certain enemy, such as a bulldozer, Starbreeze says you can create a build that "Almost removed" it is from the game, but this will make you weaker in other places, and in this case, a cooperative game will come to the rescue.
When it comes to weapons, Starbreeze says that modding – the choice of their own components to add – will work the same way as in Payday 2, but the acquisition of these mods will be slightly different. Each weapon now has its own development path, and you will have to play with this weapon in order to unlock new details for it.
Another new weapon element in Payday 3 is Overkill Weapons, which is designed to increase power and can be used after a certain progress in the mission. Together with devices such as mini-cameras and muffles, they must guarantee that your team has everything you need to cope with the robberies in the game.
It is worth watching this diary of Payday 3 developers completely if you want to know what is new and what is returning to the fighting of the game. Payday 3 enters the PC, PlayStation 5 and Xbox Series X | S September 21.